I want to zoom in and have more control over where major irrigation canals get built, where to best build a nuclear plant, where that bridge should go or which mountains to tunnel through for a railway etc. It would be nice to have direct control over city-level layout etc - demolish this neighborhood for flood defences, put in railways, major roads etc linking different parts of your country (not sim city levels of simulation, more just at the major civil engineering level of that makes sense - happy for actual city population to grow organically as a result of major works).Ĭiv gets close, but it's too high-level and more focused on conquest. What about education - save money there and spend on natural resource extraction? How will that play out over decades and centuries? do you invest in universal healthcare, or transport infrastructure? Is transport infra required while your country is still largely subsistence farming?. you are the newly elected president of Afghanistan/North Korea/Iraq/Other etc - now go rebuild infrastructure etc, set policies, see how the country develops as a result. I want a sort of civilization-but-for-countries.Į.g. Turning your tiny wall cave into a thriving Borrower city complete with electricity and beer? (might require killing the humans) Stealing and riding a drone? (perhaps not such a rustic experience anymore) Riding or rearing mice? (they can lead you to the cheese and help dodge the cat) Due to the high death rate, there are no main characters, just Borrowers. There's also more than one of you with time, where you can find and recruit others from outside the house, mate to create a family base of increasing members (prompting you to expand more into the walls which will increase your chance of discovery by normal humans), and most importantly - coordinate scavenger hunts with your crew (think: one Borrower leads a climb and trails a rope down, allowing others to follow, where more people = more food for the base). the kitchen - defended by the cruel cat, mousetraps - easy to find but deadly to use, others). Every day you must hunt for food, which involves collecting gear to traverse spaces (paperclip + string = grappling hook and rope, matchstick = torch, plastic bag = parachute) to reach places where food is stored (i.e. More than 600 titles are from 2000's.You live as tiny mouse-sized humans existing with regular humans who should never know your presence as you occupy the walls and spaces in their home. According to book, the most creative and important year in video gaming was 2009 with more than 100 titles, with wonderful titles like Army of Two: The 40th Day leading this creativity. And best and most important Wing Commander is IV. To give very simple example, there is no Mega Man 2 and only Mega Man featured is 8), for some reason. * The book, while it tries to comprehensive, excludes some critically important games. You can find, for example, four Guitar Hero games, nine Grand Theft Autos, twelve Zeldas, Chronicles of Riddick two times (one for original, one for remake). * The book uses lot of throaway titles as a filler. * The book ignores almost completely European PC gaming culture and its flight sims, strategy games and adventure games. The critics responsible for selecting the titles have done decisions that frankly leave me scratching my head: The actual content, however, is rather questionable. Book is hardback, printed on glossy paper and features full color images. The book itself follows same guidelines and format represented by Universe's other "1001" guides, and there is nothing wrong about production values. Well, in 2010, Universe Publishing published book called "1001 Video Games You Must Play Before You Die". Well, that project turned into catastrophe in the end, and not really viable to do when you have actual career going on. Back in the day, my glorius plan was to create book that would cover full history of console games by featuring 501 different games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |